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So, I had far less emotional attachment than I should have.Īloy also does another 180 and treats a character literally born into slavery as complete garbage because she doesn’t have the same drive to risk herself that Aloy does. Because although they repeatedly asked to be part of her story, Aloy continually gave them the middle finger. The worst thing was, that I couldn’t even be sad about it. But it knee caps it by allowing something bad to happen to her friends when she finally caves in. To some degree, the game tries to frame this as Aloy learning to accept help. Sorry to everyone who aided Aloy in the first game, you get to stick to school work. She invites her to come with her 10 minutes after meeting, saying “we’re in this together”. There’s one point in the story where she meets a complete stranger, and at that moment decides she and this woman are now BFFs. A deep contrast to how she treats her friends. She is kind, warm, and understanding to others during side quests. It’s like damn Aloy, I know you’re good with a bow, but like, you’re the only one who can save the world remember? Chill! When she’s not exhibiting her impatient disdain for other humans, she does a complete 180. She even goes so far as to threaten a Tenakth warlord, in his own throne room. In fact, she has a very arrogant attitude in general. She straight-up treats the inhabitants of the world like ignorant fools, as she has pretty much all the information about the real earth that the player does. In hindsight, I was too harsh on that aspect, but Aloy seems to disagree. I criticized Zero Dawn in that it was difficult to care about the various beliefs and histories of tribes because we, the player, knew it was all horse crap. There’s also major whiplash in how Aloy interacts with the plethora of characters she meets. Let people help you Aloy! Disjointed Personality It’s not self-sacrifice when her death would mean everyone dies. She’s actually right, she is, which makes her keeping her friends safe while she spends day and night going toe to toe with fifty varieties of mecha Godzilla even dumber. The game tries to frame it as her keeping them safe, but her coldness makes that difficult to reason, especially given how often she says she’s the only one that can save the world. Which’s ironically how she treats her entire circle of friends that are all accomplished warriors. It mostly boils down to her asking “how’re your studies going?” like she’s about to grade a class of high schoolers. You can go, and talk to them in a way that’s similar to talking to your crew in Mass Effect, but with none of the payoff. They appear in an occasional quest, but it’s far and few in-between.
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For pretty much the entirety of the game. Initially, she constantly gives them the slip, and when that’s no longer possible she sticks them in one location to study. Her reaction to old friends is really cold, almost like she resents them being around at all. I mention that because I found Aloy difficult to like in Forbidden West, and this is largely due to how she treats her friends and the lack of coherence she exhibits when interacting with strangers.įriends, old and new follow her into the Forbidden West, which should be no surprise given the weight of her task. A sentiment she seems quite fond of repeating. In the wake of the events that occurred in Zero Dawn, Aloy finds herself confronting the end of the world, and she’s the only one who can stop it. Publisher: Sony Interactive Entertainment But I was disappointed to see how many of my complaints about the original remain completely untouched in the sequel. Forbidden West does expand on its strengths. Her journey into the Forbidden West brings her into conflict with a huge variety of terrifying machines and an incredible number of colorful characters.ĭoes Forbidden West improve on the original? Yes, and no. The shieldwing is just one of many new additions.įorbidden West takes place immediately after Zero Dawn ended, following Aloy in her quest to save the world from ecological collapse. But the groundwork was laid, and its inevitable sequel had a limitless potential to improve. For every strength it had, there was also a flaw to match it. However, Zero Dawn was a mere glimpse into what could be. You can find a video version of this review on my YouTube Channel. Yet, Zero Dawn absolutely nailed its combat in a way that most games could only dream about. Taking down massive machines with a bow and arrow seems like a concept reserved for a game much less grounded than the serious world of Horizon. The original Horizon managed to deliver an experience that sounded insane on paper.